![]() It's probably Disco Elysium's influence, but I'm much more open to the idea of RPGs without any action these days. If Hawke's violent adventures weren't so integral to the story, I'd even be fine with getting rid of the lot of them, to be honest. It would have been much better served getting rid of half of the encounters and using the additional resources to polish up the rest. For all its flaws, it's a singular BioWare RPG, and the stuff it nails is far more important to me than flinging spells and hitting things with swords. We gave it a whopping 94 in our Dragon Age 2 review, which proved to be pretty contentious, but I've definitely come over to Rich's side here. The flashy but not especially tactical combat only exacerbated the issue, making the adventuring portion of the game a bit of a disappointment.Īll the crappy dungeons and simple fights aren't what I remember when I think of Dragon Age 2, though, and time has only improved it in my estimation. Dungeons, for instance, are frequently recycled, so you'll be fighting your way through the same caves a lot, with differences amounting to what end you start at-it just isn't enough, and speaks to the game's rocky development. There just aren't enough distinct locations for a game of this size. That's really where Dragon Age 2 trips up. I was, I confess, a bit sick of it by the end, but I would have been more than happy to spend additional time there if there was a bit more diversity. That said, it's not an attractive city, and while a lot of changes happen to it over the years, it physically remains largely the same. I wish more RPGs were set in cities, and Kirkwall ends up feeling a lot more like home than Skyhold or your depressing camp in Origins. Despite its broad time frame, it's actually a bit more focussed, mostly interested in what happens to Kirkwall. In Inquisition, on the other hand, even the toughest, most opinionated characters, like Cassandra, feel like your employees.ĭragon Age 2 also boasts a much stronger sense of place than the other games. Your companions aren't just waiting around for you to call on them, and they're not subservient. So she has a career and a romance entirely separate from the party, which sometimes causes complications. While you can get a wee kiss, she's not romanceable, and instead you'll be able to help her seduce a fellow guard that she's sweet on. I definitely ended up as a loveable rogue instead of a serial killer just because I wanted her to like me. I still vividly recall her exasperation whenever I did something a bit naughty, and if anything was going to get me to change my ways it was going to be her disappointed gaze. In Kirkwall, she joins the guards, and if you're of a criminal persuasion you'll butt heads a lot. She's the first companion you get, but she has her own life. Who have said, "Maybe someday.Like Anders, Aveline also feels like a character who's charting her own course. It had exactly one (extremely minor) update to fix a CtD issue, and was then abandoned, but not pulled.ĭAI uses the FrostBite3 engine from DICE (also owned by EA) which is now the standard engine for all of EA's AAA games because of its interoperability across all three major game platforms (plus, no licensing fee!) BioWare have said that any FB3 Toolset is up to DICE. It was released shortly after the (PC) release of DAO and was a product of the customization that the studio had done to the Eclipse game engine. The Dragon Age Toolset is still available for download from the legacy BioWare Social site. ![]() It was written before there were multi-player games for either one.) We don't actively support any mods." (I presume this applies to single-player only. We even allow in-game assets to be ported, but only to mods for games within the same series. BioWare's position on modding the Dragon Age (and Mass Effect) series have been consistent for years:
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